Comment on Metropolis 1998 lets you design every building in an isometric, pixel-art city
theangriestbird@beehaw.org 3 months ago
Looks awesome! and the fact that the dev is starting from a place of having the pathfinding algorithm figured out is promising. Better to start there, rather than end up like Cities: Skylines with abysmal frame rates that even top-end hardware can’t keep up with.
I’m not sure how I feel about the artstyle yet. It certainly looks gorgeous in screenshots, but I wonder if it will be difficult to read when you are actually playing. Camera rotation will be the key for me, personally. If I can’t rotate the camera to get alternate views, that might be a dealbreaker.
tomato@beehaw.org 3 months ago
It will probably allow you to rotate the camera every 90 degrees like cited Rollercoaster Tycoon. At least that’s what I would expect from a game with this kind of graphics.