Comment on Coming back to a western open world game H:FW after Elden Ring is a massive whiplash

De_Narm@lemmy.world ⁨3⁩ ⁨months⁩ ago

I had a similar experience of first finishing the DLC and then going into God of War (2018). While not open world, it’s the same type of AAA soup you get from most big studios. There are so many baffling design decisions, I cannot fathom why people love the game so much - the constant barrage of stories and small talk is the most engaging thing in there.

The combat is utterly boring. Increasing the difficulty only results in spongy enemies. Their move sets are boring at best and annoying at worst. They are all but helpless if you just keep them at a distance and throw your axe.

Upgrades are meaningless. Early on, you unlock a smith. I got my axe from 5 to 40 damage. Guess what? The very next enemy took the same amount of hits as the same type of enemy did before.

Traversing is mechanically boring. Climbing just means you gotta follow the yellow markings - press in the right direction or do the indicated button press. You literally cannot fall. Everything else is just walking from combat area to combat area.

The game throws an endless barrage of puzzles at you, none of which are engaging. They are so watered down, there’s barely much more thinking involved than in climbing.

Even worse, major upgrades are placed in “puzzle” chests. The puzzle? Well, just walk around and rotate your camera for several minutes until you’ve found all three runes.

The game basically just feels like a very long cutscene with a lot of padding so you can press some buttons. You can play it just fine, but they removed everything that could make any one system interesting in favor of having nothing in there a player could be stuck at. I like the characters, but I’m better served just watching a cutscene compilation for the second one.

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