Comment on Is there any advantage to tying game logic to frame-rate?
snw@feddit.nl 3 months agoYou can still absolutely have deterministic inputs without tying the inputs to the frame rendering. Just have a separate thread for the game logic that runs at regular intervals.
Just look at Minecraft. 20 game ticks per second during which all the game logic runs. But the game absolutely ain’t limited to 20fps.
calcopiritus@lemmy.world 3 months ago
Yeah, you can still have a “tick rate” that is different from the rendering rate. Factorio also does this.
I don’t think OP is asking about that case though.