Comment on Is there any advantage to tying game logic to frame-rate?
HatchetHaro@lemmy.blahaj.zone 3 months ago
Game engines are still very much all functionally tied to framerates; it’s all just a matter of making that logic function the same across different hardware and framerates, generally calculated from frame times (we call it “delta time”).
Freya Holmér has a fantastic mathematical breakdown of one pretty common (and deceptively complicated) framerate-independent function: lerp smoothing.