Comment on Is there any advantage to tying game logic to frame-rate?

HatchetHaro@lemmy.blahaj.zone ⁨3⁩ ⁨months⁩ ago

Game engines are still very much all functionally tied to framerates; it’s all just a matter of making that logic function the same across different hardware and framerates, generally calculated from frame times (we call it “delta time”).

Freya Holmér has a fantastic mathematical breakdown of one pretty common (and deceptively complicated) framerate-independent function: lerp smoothing.

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