I’ve been meaning to try Gedot. It’s even installed… just haven’t started.
Comment on Home grown FPS a start
Sanctus@lemmy.world 4 months ago
Tread carefully with Unity, and any time they could decide again that you just pay them for each install, even past installs. Map looks classic though, I imagine fast paced arena shooter action taking place there.
KillGorack@lemmy.world 4 months ago
Sanctus@lemmy.world 4 months ago
Take the plunge, you won’t die.
On a more serious note its really fun and easy. If you’re nervous watch a few YouTube videos or take one of those online courses at GameDev.tv that just shows you around and how it works.
KillGorack@lemmy.world 3 months ago
I took it… its rough going… but the bones are there. It’s gonna be a while before something comes of it.
Until then it’s also available here beside the unity version both still miles from completion.
thanks for the push
[www.killgorack.com/PX4/index.php?ap=sledge&cn=hme](Sledge Game)
Sanctus@lemmy.world 3 months ago
Great! If its rough it means you’re learning! I’ll check it out. Dont forget. Those skills are transferable* so the next time Unity decides to back charge for every download you can jump ship without much worry. Just focus on the design, take what you can in abstract, and you’ll just keep getting better.
ByteOnBikes@slrpnk.net 4 months ago
This is actually what everyone in my city’s game dev community did.
Everyone moved out to either Godot or Unreal, or using a custom engine.