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Mr_Wobble@lemm.ee ⁨6⁩ ⁨days⁩ ago

For sure! And as much negative I said about the combat, it’s punchy, never drags on, and the enemies you fight are usually all set up well as part of the story and not just random enemies so even the fighting has good narrative weight even if it’s not the mechanically deepest ever.

This time through, I’ve been making different choices and stopping to explore more and take in more of the world. First time I played it, I had NO IDEA that if you stopped and listened to some npc convos you can pick up quests that way! Doesn’t even really feel like I’m playing it again, retreading the same stuff. There’s SO much in it.

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