The RPG mechanics didn’t ruin the genre although I did prefer the mechanics of earlier CoDs where in multiplayer everything is unlocked and you just use whatever you want.
What ruined the genre was the free-to-play style monetization and season pass paid update model.
Black Ops 2 was the first CoD to have paid skins, but we would have no idea how bad things would become. By the time Fortnite came along the multiplayer FPS genre was already long ruined
ItalianSkeletonGaming@mastodon.social 5 months ago
@ampersandrew @simple Whenever someone says that X ruined Y, I always hypothesize that it may be the opposite case: the reason why so many copied its addictive nature is because the publishers themselves were already searching for ways to maximize player engagement, and therefore increased revenue through monetization.
COD itself didn't ruin multiplayer games, it only showed an easy and replicable way
If you may forgive the metaphor: a weed can only spread if the soil itself is fertile
ampersandrew@lemmy.world 5 months ago
Potentially true. Or it was an accident that proved more lucrative than they thought it would. At the very least, it got there first and showed everyone else how to ruin multiplayer games.