Comment on In 2023, console video game players will spend $21B on in-game items and subscriptions, as "live service games" make the market more akin to mobile

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jackfrost@lemm.ee ⁨1⁩ ⁨year⁩ ago

I’m saddened by the phenomenon because there’s plenty of evidence that the audiences for these most of these games hate the experience, but they can’t stop playing because they’ve become victims of predatory psychological tactics designed to keep them addicted and their wallets wide open. These publishers and studios literally hire psychologists who specialize in generating this addiction, using models optimized to prey on their own users as much as humanly possible. It’s sickening. The sports games are especially shameless about this. Ruining people’s finances and their core sense of financial responsibility to fatten their pockets. I don’t know how they sleep at night. Sociopaths, the lot of them.

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