Comment on Gog will delete cloud saves more than 200MB per game after August 31st
addie@feddit.uk 4 months agoAgreed. JSON solves:
- the ‘versioning’ problem, where the data fields change after an update. That’s a nightmare on packed binary; need to write so much code to handle it.
- makes debugging persistence issues easy for developers
- very fast libraries exist for reading and writing it
- actually compresses pretty damn well; you can pass the compress + write to a background thread once you’ve done the fast serialisation, anyway.
For saving games, JSON+gzip is such a good combination that I’d probably never consider anything else.
cactusupyourbutt@lemmy.world 4 months ago
protobuf does all of these (well, except compression which you dont need)