Comment on Gog will delete cloud saves more than 200MB per game after August 31st
UndercoverUlrikHD@programming.dev 4 months agoShould probably have been more clear that it’s extremely small for pathfinder. And since GOG is setting a global limit and they are selling pathfinder on their storefront, their global limit is too small.
HornyOnMain@fedia.io 4 months ago
I'd more argue that the game company should be finding ways to reduce their save file size. 1GB seems ludicrous, though I don't know the system enough to know the technical reasons behind that. This is still a strange business decision for GOG as they don't have the market share to move the needle, the games affected will just sell less on their store until the game company doesn't even bother with it.
UndercoverUlrikHD@programming.dev 4 months ago
While I do agree that Owlcat could do a better job with their save file system, from the point of view of the consumers it shouldn’t be their problem. If GOG sell their games and offer cloud sync, they should provide adequate amount of space. Storage is relatively cheap.
HornyOnMain@fedia.io 4 months ago
Are you forgetting the files are also taking up space on the consumers drives?
UndercoverUlrikHD@programming.dev 4 months ago
I think you misunderstood me, I never claimed that excessive file size can’t be a problem for the end user. I was saying that in regards to cloud save, large file sizes shouldn’t be a problem for the end user. It’s a problem GOG should take up with the developers they allow selling on their storefront with GOG’s advertised feature set.
I’d like to challenge you on that edit of yours though. On an SSD the time it takes to load a save file into memory is negligible, and in almost all cases less than the game assets the game loads up when you start a game. The complexity of the game world is the dominant factor.