But I mean that was the whole point of opening the Doom code wasn’t it? So it would evolve and expand beyond the state of the art at the time.
Comment on New FPS Built Using Doom Tech Is Better Than Most AAA Shooters
MacNCheezus@lemmy.today 4 months agoIn the sense that Doom more or less invented the genre (unless you count the original Wolfenstein, I guess).
Still kind of an awful headline. While GZDoom technically IS based on “Doom tech” because it’s derived from the OG Doom source code that was released to the public, it’s still vastly more powerful than the original engine, with GPU support, beefed up lighting effects, and many of the limitations of the original engine either vastly increased or removed entirely.
lemmyvore@feddit.nl 4 months ago
MacNCheezus@lemmy.today 4 months ago
Right. It’s still fundamentally the same old engine, just massively beefed up. There are still many limitations that more modern engines (like the one used in the 2014 remake) don’t have.
Which BTW is another reason the title is stupid, because the remake is also just called DOOM and it was the first thing I thought of when reading it. Yes, that engine might be 10 years old by now but it’s still fairly state-of-the-art and continues to be used in other AAA games (like Wolfenstein Youngblood).
dezmd@lemmy.world 4 months ago
Wolfenstein 3-D definitely gets the credit, but Doom took it SO much further and was the first game that really brought out our gaming-kid excitement through fear and suspense even despite, in retrospect, it really just being a puzzle game with exploding demons (and when you get into the history and documentaries, it’s wild what they actually wanted to do in the engine, but the consumer level performance limits at the time cut into a much more in depth experience).