Comment on Microsoft’s Xbox Series S Parity Demands Are Now Handing Sony Free Wins
Olap@lemmy.world 1 year agoI’ll bet bandwidth more. Dynamic loading of assets isn’t an old technique - it’s ancient, but the more detailed everything becomes, the harder it is. Some of the textures are incredibly large in modern games dev now too. But shipping lower res versions can be prohibitive also with SSD space at a premium.
But essentially if you want to target the current generation. Build it for the S first!