So that if you leave the room to make yourself a tea or something while the game is loading, your won’t miss the cut scene / beginning of the action / lose the game because it started without you present.
deafboy@lemmy.world 5 months ago
The only thing worse than unskipable ads are the waiting screens (press a button to continue) in front of the loading screens.
I mean, the machine is capable of billions of operations per second. Why is it waiting for ME to push a button?
dev_null@lemmy.ml 5 months ago
arin@lemmy.world 5 months ago
It’s just an arcade feature that got brought over
aksdb@lemmy.world 5 months ago
At least some games parallelize this. The game then already loads assets, caches shaders etc while the intro rolls.
rushaction@programming.dev 5 months ago
But however will it determine the player one controller … on a desktop computer?
Stardust@kbin.social 5 months ago
Dunno if you want a serious answer, but 'press start' titlescreens that start up an animation if you leave it unpressed too long are a throwback to when if a screen showed the same image for too long, it would fry the image on to the screen and leave a little ghost image, so screensavers were a screen saver. This allowed one to demo software and just leave it running without worrying about damaging the product hardware.
These days however it is totally unnecessary.