Comment on Can somebody explain why game makers don't start their own companies together?
millie@beehaw.org 7 months agoGrow a bunch of labor bushes and make it incredibly clear that it’s not about them being owned, but about them being labor bushes.
HaywardT@lemmy.sdf.org 7 months ago
This is kinda off the subject but do you live this life? Would you like to code something for no money that would help people?
p03locke@lemmy.dbzer0.com 7 months ago
That’s open-source software in a nutshell.
millie@beehaw.org 7 months ago
I drive a cab and get paid very little to basically drive around and help people. Like, the job is to drive people from point A to point B, but I try to do more than that, and help people who need it along the way. I carry a lot of stuff around that I’m not really paid for and I try to go the extra mile for people.
If the projects I’m working on pan out and I manage to get to a place where I have more resources, I plan to use that as a way of making other small steps. Setting up a coop instead of chasing money, releasing a game license that allows independent producers to do their own thing. Things like that. Literally just leaving the door open for people instead of slamming it shut.
I don’t really have any intent to code software outside of games, but I’d like to empower others to be able to make the things they want to make and not just feed some big parasitic company with it.
HaywardT@lemmy.sdf.org 7 months ago
That is great! Thanks for all you do for others.