Comment on Can somebody explain why game makers don't start their own companies together?
acastcandream@beehaw.org 6 months agoHades II just dropped by SGG, which is basically what y’all are calling for. This system is viable once you’ve had your first quasi-successful game. That first game is the problem though - it’s a massive hurdle. So many groups seek bigger companies to support them. After that, your theirs. Especially if you make a hit.
There are also other factors such as running a studio means running a business. If you’re a developer, you might have very little interest in that. So you instead get hired by a company which enables you to get a paycheck as you do the thing you actually enjoy.
Additionally, there is marketing and distribution. Do not underestimate how much connections matter when marketing and distributing your game. And yes, everyone needs to market. They can’t all be Hi-Fi Rush (which yikes they weren’t safe either) shadow dropping. Though they also had a big studio to help them capitalize so lol