Comment on Can somebody explain why game makers don't start their own companies together?
millie@beehaw.org 7 months agoPeople literally buy into the idea that they wouldn’t know how to do anything if they weren’t being told what to do. They think that value comes from above.
They think that when a company sells them raspberries, they invented the raspberry bush. They don’t realize that the raspberries were already there. They certainly don’t realize that they themselves are another kind of bush. Or that the labor bush operates without a company to own it and sell its labor berries.
HaywardT@lemmy.sdf.org 7 months ago
What can be done to change this?
I think a lot of people need someone to blame for their own unhappiness, too. I would like to see this change, but I am not sure how it can be done.
millie@beehaw.org 7 months ago
Grow a bunch of labor bushes and make it incredibly clear that it’s not about them being owned, but about them being labor bushes.
HaywardT@lemmy.sdf.org 7 months ago
This is kinda off the subject but do you live this life? Would you like to code something for no money that would help people?
p03locke@lemmy.dbzer0.com 7 months ago
That’s open-source software in a nutshell.
millie@beehaw.org 7 months ago
I drive a cab and get paid very little to basically drive around and help people. Like, the job is to drive people from point A to point B, but I try to do more than that, and help people who need it along the way. I carry a lot of stuff around that I’m not really paid for and I try to go the extra mile for people.
If the projects I’m working on pan out and I manage to get to a place where I have more resources, I plan to use that as a way of making other small steps. Setting up a coop instead of chasing money, releasing a game license that allows independent producers to do their own thing. Things like that. Literally just leaving the door open for people instead of slamming it shut.
I don’t really have any intent to code software outside of games, but I’d like to empower others to be able to make the things they want to make and not just feed some big parasitic company with it.