So maybe we don’t see many phaser wounds, but saying that there’s nothing there ignores all the other ways people can get injured in a battle (explosions, crashes, etc). There may not be analogs to bullet wounds, but I bet there are plenty of other ways.
Comment on M*A*S*H in space?
ArcticAmphibian@lemmus.org 1 year agoThe difficult thing about planet-side battles in Star Trek is the phasers. When one is hit with a phaser on high power, there is nothing left worth saving by a medic. Weapons in Trek are too efficient to make surface war particularly entertaining.
Especially_the_lies@startrek.website 1 year ago
cheery_coffee@lemmy.ca 1 year ago
Yeah, with Trek technology war would be pretty terrible and boring and come down to energy production.
In DS9 the Cardassians build automated weapon platforms and the Federation builds self replicating mines. At that point I find it hard to imagine that war wouldn’t just become a matter of industrial replicators churning out autonomous weapons and defensive systems as fast as possible. Your only need a few control ships in an area with subspace communication to manage massive fleets.
It also seems like Federation tech is pretty near the end game since they’re competitive in all the quadrants (I haven’t finished Voyager though, I can’t remember how they fare against Borg tech), so overwhelming enemies in quantity and energy reserves would be an acceptable strategy.