Comment on Xbox Console Sales Are Tanking
woelkchen@lemmy.world 6 months agoI think you’re missing the point. It’s not about OS backwards compatibility, it’s user library backwards compatibility.
I never proposed to ax Proton, so I’m not the one here missing any points.
It’s also why they don’t need to incentivize native builds, because they already solved that problem on their own with Proton. Why put effort into having developers develop native builds when you could just put that effort into Proton and essentially get the same result (and extra benefits) without hoping the developers do something they didn’t want to do in the first place?
I explained several times already that game updates breaking Proton compatibility is a real thing that would not have happened with native games.
Game developers develop for dedicated platforms other than Windows all the time. They’re called game consoles. Native games don’t just mysteriously break on updates or suddenly ban players because the game developer out of the blue decided that Proton is cheating. First launch of games doesn’t annoy with those stupid Microsoft runtime installer scripts, etc. Proper native games could be optimized the way console games are instead of relying on multiple levels of Windows compatibility layers (the newest BS Proton has to deal with is gamepad compatibility for launchers via a special input wrapper) – they are just a smoother experience all around.
GoodEye8@lemm.ee 6 months ago
So you understand that it is way more beneficial for Valve to support proton than native Linux, and then say that Valve should incentivize native builds?
woelkchen@lemmy.world 6 months ago
Proton should be the focus for older, existing games and native games should be the focus for new games. Not really that hard to understand.
GoodEye8@lemm.ee 6 months ago
In some far future, sure. But at the moment Linux barely makes up 2% of the users and that number is not going to rise if developers started developing natively for Linux. There is currenttly negative incentive for developers to develop natively for Linux, I can’t find the article but there was a developer who ported their game to Linux and while Linux was barely a speck of their playerbase the Linux users made up the majority of support tickets. Valve would need insane incentives to get developers to develop for Linux. Or they could take fraction of that effort and make Proton better. Quite frankly I’m not sure why I even need to explain this, it should be a no-brainer to understand why supporting Proton right now is much better for Valve than incentivizing Linux builds.
woelkchen@lemmy.world 6 months ago
Fun fact: Whenever a console maker launches a new console, ahead of launch the user base is 0.000000000000000000000000000000000000000000000000000000000000000000000000000000000%. And yet no one of them would even think about not incentivizing game development for the upcoming platform.
Based on which argument? Games on occasion break on updates. Players get banned for using Proton. That’s negative publicity.
Doesn’t change the fact that native games lead to a better experience for consumers (which I already outlined).
Start by offering a proper SDK that plugs into Visual Studio. You’re acting as if incentivizing would cost insane amounts of money, based on no fact at all.
You barely explained anything. I explained why emulated Windows games lead to worse user experience. You refuted nothing of that.