There were some pretty bad bargain bin releases, and a lot of games had glitches but I can’t remember any game from a big company that released with a critical bug. I do think today companies are much more blasé about releasing games with serious issues and patching it later.
Comment on Gameplay mechanics were also a lot better with more replayability.
ricdeh@lemmy.world 7 months agoHmmm, I don’t think that I can agree with the point about older games having fewer bugs. In my experience, 2000s 3D games are riddled with bugs to the point of becoming unplayable in many instances.
TwilightVulpine@lemmy.world 7 months ago
Mikelius@lemmy.world 7 months ago
And you had to scour forums with dubious links to find official or unofficial patches.
CosmicCleric@lemmy.world 7 months ago
Yeah I always get pushed back on that, but honestly, I’ll “die on that hill”.
Back then corporations had to sell cartridges and ship them, and if they shipped with any bugs, that was the death of the game.
At the end of the day, usually when I’m debating this topic with someone, they can only point to a few examples of bugs in cartridge games or in PC games back then, which was a very small ratio to all the ones that shipped correctly.
My point is basically the ratio of good games to buggy games was a lot less/better back in the day than it is today, because developers are time-pressed and semi-lazy, and they just figured they could fix bugs in post-production.
And funny enough, the pushback I usually get seems to be from astroturfers trying to hide that fact, of not doing as much due diligence before shipping, because it could just be fixed after the fact, regardless if the customer gets a worse product at first or not (not saying that of you, just generally).