Comment on Gameplay mechanics were also a lot better with more replayability.
Ephera@lemmy.ml 8 months ago
A few days ago, I found out that one of the first games I ever owned, The Broken Land, was abandonware. I knew that it was generally considered a bad Diablo knock-off, but I had it remembered as at least the items and enemies being ‘meaningful’ in ways I don’t see it today anymore.
Lots of games just look formulaic and predictable to me now. Like, there’s a small and a medium potion, yeah alright game, I’m slowly getting too large of a health pool for you to not give me the big potions.
Well, I looked a little closer at the screenshots, and yeah, fuck me, the game doesn’t even try to hide its formulaicness. Health potions are literally just PNGs with a number attached, in variants, small, medium, big. There’s like 10 different PNGs of armor. And you’ll frequently have just one or two enemy types copy-pasted all over an area.
I guess, that is why people call it a bad Diablo knock-off. But having been a kid without expectations when I played it, that had me remember specifically that part as comparatively good, when it was objectively pretty bad…
ZoopZeZoop@lemmy.world 8 months ago
When I was a kid, some piece of computer hardware came with some game demos. There was one called Taskmaker. It was not good graphically, but I really enjoyed it. It allowed access to three areas, I think. I played so much that I was able to beef up my character significantly. I was eventually given the full game. I played it so much. I tried bribing all of the NPCs to see what they’d say/do. There was a text box where you could type spells into. The normal progression of the game didn’t really give you many of them, but bestowing stuff to NPCs was one way to learn some.
Anyway, I found an abandonware version of it a while back and installed it on an old Mac virtual desktop. It still holds much of the same magic for me. I don’t have time to bribe every NPCs now, but I remember a lot, and google helps me with the rest.