Comment on The Weekly Discussion Topic - Game UIs - 04-08-2023
deestorkb@kbin.social 1 year agoI agree that it does take away from the immersion. But IMHO there are two different things here, at least in RDR2. The HUD is by far the biggest problem in the game. But it can be disabled (on PS4, hold DOWN arrow and then you get the option to switch it off). Doing this was the single best thing I ever did in RDR2 (well, apart from replacing the in-game music with Bob Dylan's soundtrack to Sam Peckinpah's Pat Garrett. Seriously, try it.. :-) ) . The downside is you often find yourself getting battered by surprise gangs of bounty hunters.
I feel the map is not so much of an issue, though as you suggest, a series of proper maps in your satchel, similar to the treasure maps, and obtainable in stores, etc. would have been amazing.
For anyone replaying single player, switching off the weapons recticle and the HUD makes the game unbelievably immense. That for me was worth the 5x increase in dying!
otacon239@feddit.de 1 year ago
Oh, I absolutely did, and for exploring it adds a ton to the experience, but when trying to complete missions, there will be a dozen points marked on the minimap and no visual cues otherwise. Or if I need to travel to a mission, same thing. I disable it when I can, but I find myself having to re-enable every 10 minutes.
deestorkb@kbin.social 1 year ago
Yeah, that's sadly true—shame you can't do the missions without the map/hud, some sort of paper trail would have been much more atmospheric... In general, I'd have liked to have seen a bit more balance between the character-driven—but extremely controlled—missions and the free roaming. I replay a lot (still my overall fave game), but mostly just free roam. For me, switching off the HUD really opened things up, slowed me down, made me aware of sounds, etc.