Comment on To buy no longer means anything
onlinepersona@programming.dev 8 months agoIs a game even a service to begin with?
Depends which game. An MMO? I’d argue for that to be the case. A single player game? Most likely not. I haven’t played minecraft, but from what I understand there’s a client and a server, and the server hosts the game with which the client itself would be utterly useless. Maybe that’s a misunderstanding on my part.
I agree with the rest of what you said though.Moving things into the digital realm has required the law to keep up, however it’s written by rusty, old dudes paid to look the other way. And the majority of the population doesn’t understand until affected, so their voting behavior doesn’t change.
TwilightVulpine@kbin.social 8 months ago
Minecraft has both a single player mode and multiplayer which can be either hosted by the player themselves or by Microsoft. I wouldn't deny that Minecraft Realms, Microsoft's server subscription, is a service. But Minecraft, the game, has no reason to be considered a service.
Kolanaki@yiffit.net 8 months ago
Even “games as a service” aren’t very service forward. No real reason they couldn’t be hosted locally for the game part other than the developer does not give the user access to the server software to host your own games.
TwilightVulpine@kbin.social 8 months ago
Absolutely true. The reason why so many games have cut down on standalonge games and player hosting options is that it allows them to control and sell microtransactions better. Who would buy skins if there's modding? Who would buy lootboxes if you can use a couple commands to have all the abilities and the best equipment in the game? They need to restrict player control so that only they can sell extras and power-ups.
Our ownership is undermined so that we can be fleeced on top of that.
The utter meaninglessness of "buying", or even worse, "gambling" for a single instance of an in-game item that is stored in a server we have no control over really appalls me. They managed to completely mix up the players' perception of value to the point they can't tell apart what is additional content from what is an insignificant fictional gameplay element. Say, producing infinite gold coins costs nothing for the developers.