Comment on Divinity Original Sins 2: An unbelievably awesome game
Nacktmull@lemm.ee 1 year agoDoS is a truly outstanding RPG - many CRPG nerds say the best ever - but that is ofc only after getting into the game. Unlike most games that are developed today. DoS2 is not at all a casual game, on the contrary, it´s pretty complex and to make it worse for new players, the game also does not explain much. The consequence is a relatively high threshold to get into the game and an extremely steep learning curve, that can be truly overwhelming for new players, especially those who are not familiar with “hardcore” CRPGs - like me before playing DoS2.
The fact that you could not finish act 1 simply means that you didn’t get over the threshold to get into the game, otherwise finishing act 1 would not have been a problem. Don´t get me wrong, I don´t mean to be arrogant by saying “git gud”. What I mean is that you are missing out on one of the greatest RPGs of all times and that you should consider giving yourself another chance to actually get into the game. I very much recommend using guides, at least on your first playthrough.
To not gimp your chars, use class guides by this guy (DON`T use fextralife builds!) https://steamcommunity.com/id/teesinz/myworkshopfiles/?section=guides&appid=435150&p=2
To not get lost, use quest guide by the same guy (thank you Lost Sinner, you are amazing <3) https://steamcommunity.com/sharedfiles/filedetails/?id=1139237003
I highly recommend using a two person party and giving both the lone wolf talent on your first run. It is significantly easier to learn (and beat) the game this way than with a full four person party.
Another key factor for a successful first play through of DoS2 is to not split your damage imo. This might be counterintuitive but the dual armor system in DoS2 heavily rewards parties that deal only physical or only elemental damage.
tldr: Yes, the game has a high threshold to get into - that is naturally the case because it is such a deep and complex game - it is very much worth to get into - don´t make yourself miss out on it.
iAmTheTot@kbin.social 1 year ago
I didn't say we were bad at it mate, I said we didn't like it. A game shouldn't have a "threshold" to get into it. It should just be fun. We stopped playing because it wasn't fun.
Nacktmull@lemm.ee 1 year ago
Each to their own. Naturally every game has a certain threshold to get into. The more complex a game is, the higher that threshold becomes. Enjoy what you like and glhf
SkyeStarfall@lemmy.blahaj.zone 1 year ago
I mean, you did say you hated it and “didn’t get the praise”. I don’t know how else to interpret that than calling it bad.
But also, I disagree that games shouldn’t need a threshold to get into them. Some games simply have depth that can’t be instantly expressed as soon as you start playing.