Comment on The Weekly Discussion Topic - Rougelikes [1]

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drasticpotatoes@lemmy.world ⁨11⁩ ⁨months⁩ ago

Most of it boils down to death as a core mechanic. I’m also a pretty casual game player and most of the games I like are fairly laid back, so the difficulty is also a factor. Although I do like difficult games sometimes, I don’t like games designed to kill you easily, if that makes sense. I dislike grinding and most leveling systems, so making a game have grinding as a necessity for someone like me who’s going to need it is frustrating. I feel like I’m just dying a bunch to get “level ups” so that I can actually play the game. Feel free to ask clarifying questions on this. It’s a bit difficult for me to explain, I’m finding.

For the record and to hopefully explain with an example, I do like that they exist for people that like them and some games are fairly clever with it. Hades, for instance, makes a lot of sense to have a death mechanic because you’re trying to escape the underworld. It’s also a really clever game in general and I wish I could get over the difficulty and meta progression thing to play it. If it was a less difficult ARPG I’d personally like it more, but it wouldn’t contain the thing that makes it what it is and I think I’d rather it exist as it does for people who like that. I also love the idea of descendants being your respawn that they used in Rogue Legacy.

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