Comment on Games that force you to make hard choices
dsemy@lemm.ee 9 months agoThen don’t play those games? I don’t understand the point of your comment.
Comment on Games that force you to make hard choices
dsemy@lemm.ee 9 months agoThen don’t play those games? I don’t understand the point of your comment.
LwL@lemmy.world 9 months ago
Because I am going to know ahead of time if a game does that? And it’s not like I didn’t enjoy nier automata.
Also no ones saying games can’t have anything like that, just that it’s not really what would generally be considered good design.
dsemy@lemm.ee 9 months ago
In Sekiro, while it is not made clear that the decision will end the game (after a boss fight), it is obviously a very important decision, so I don’t think making the stakes actually high is bad design - the stakes being high is one of the reasons I like souls games.
I didn’t like Nier Automata and didn’t play it much, so I don’t know about its abrupt endings, and how they are presented and handled.
LwL@lemmy.world 9 months ago
Yea, from how you made it sound it seems similar to how it ended up being in nier - make a choice that does seem like it’ll end the game, but really it’s probably not very serious - credit roll, hope you saved recently. It would’ve very much benefited from simply autosaving at the correct time.
Imo it kinda depends on what kind of ending it is, if it’s still conclusive but maybe a bad end, that seems alright. Just if it clearly leaves me unsatisfied I’d be annoyed. I’d still really prefer just having a reload option, but I’d also rather game devs stick to their vision, just like fromsoft ganes really don’t need an explicit easy mode.