Comment on Big Walk Used AI In 'The Final Stretch' Of Development, Kicking Off Intense Awards Debate
Buddahriffic@lemmy.world 20 hours agoWhat about new ways of generating those things? Eg, I’ve been getting more into music theory and have been thinking that this seems like something that is automatable, but from the theory rather than training on existing music. Things like chord progression and harmonies to back up a simple melody, maybe even generation of a melody itself.
It’s just an idea but if I actually get around to making it and it works, and then I actually get around to making the game I want to make, I’d want to use it to generate the music. Hiring a composer would depend entirely on the quality of its output and the budget.
It wouldn’t be taking any existing works and making something out of them, but it also wouldn’t be paying composers and musicians to create music.
It’s probably purely hypothetical because I get a lot of ideas of things to try that never end up going anywhere, if they even get started, but what would you think of that in this kind of a context?
steelplatedmech@piefed.ca 20 hours ago
Hate it. There’s just somethings I like AI which are things humans aren’t good at such as assisting with decompilations and pointing out coding errors and optimization. Observing patterns in large data sets for science, etc.
I don’t like assisted writing from AI, and its something that is human and been done for centuries. Same with art and yes music too.
Has same energy as people making the same reasoning for not hiring artists and having AI generate art but pass it off like its still their creative output because they were telling the AI what they wanted done. I still see it as AI creation not human with the human not having been capable of it begin with. Which is why they used AI.
Its like tracing art then claiming you hand drew it.