I feel like E33 did a great job with the parry mechanic and that it absolutely belongs as a core mechanic. It made the entire game feel like a mix of rhythm game and pattern memorization.
You’d get cozy with parrying the attacks of certain enemy types only for the next to come around with an increasingly complex barrage of attacks, some of which were cleverly designed confuse or misdirect as to what pattern was coming about next.
Could be that I just wasn’t very good at it, but over the course of the main story I never reached a point where it felt breezy for the rest of the game.
Sina@beehaw.org 3 days ago
For 90% of gamers parrying perfectly is a pipe dream. I liked this about E33.