Comment on Hands on With The Retroid Pocket Duo; A Little More Magic This Time
n20@lemmy.zip 2 weeks ago
nice touch interviewing the emulator devs instead of just running benchmarks. One question: on the 3DS the top screen is 400x240 and the bottom one 320x240, so they differ in width. Does the duo use two identical panels and letterbox the bottom image, or do the emulators handle it some other way?
PerfectDark@lemmy.world 2 weeks ago
Thanks! I really wanted to give some of the developers behind these projects a chance to talk about their work, since so much of the experience depends on what they’re doing.
The Duo actually has two different panels: a 5.5-inch 16:9 AMOLED on top (1920×1080) and a 4.5-inch 4:3 AMOLED below (1280×960). Azahar handles the two 3DS screens independently, so the upper 400×240 image is scaled to fit the top display while preserving its original 5:3 aspect ratio, leaving small black bars on either side. The lower 320×240 image is already 4:3, so it fills the bottom panel perfectly. You can upscale the 3D rendering considerably without stretching either screen, and in practice it all works rather nicely :)
n20@lemmy.zip 1 week ago
thanks for the detailed answer, didn’t know they went with two different panels, a 4:3 one at the bottom makes a lot of sense so the 320x240 image fills it with no bars. sorry for the late reply lol