Comment on Electronic Arts to Cut 400 Jobs, Shut Down BioWare
TheFeatureCreature@lemmy.ca 10 hours ago
A lot of us predicted this would happen after Veilguard not meeting expectations. EA would eventually make BioWare take the fall for EA’s bad management choices.
Honestly, the surprise was that it took them this long to do it.
Goodeye8@piefed.social 8 hours ago
Let’s be real, this isn’t on EA. The Bioware that made great games hasn’t existed for a decade. EA gave Bioware enough time to get its act together and they never could. Any studio with a decade of failures would be shut down.
scops@reddthat.com 8 hours ago
I’m not willing to let EA off the hook. ME: Andromeda had good ideas in it. If EA hadn’t forced them to use the DICE engine, they could have spent more time on shipping and polishing features and likely would have had a much stronger launch.
Goodeye8@piefed.social 7 hours ago
And that’s about the only game you can pin on EA (which BTW isn’t even the first Bioware game on the frostbite engine, inquisition was also on frostbite so the engine wasn’t completely unfamiliar to them). Anthem got 9 years and the only interesting feature Anthem had was kept only because the EA representative told them to. Veilguard got 6 years after being rebooted. Both games got more than enough time to cook in the oven, one of them came out like a hot snake and the other isn’t a turd only if we’re being generous.
spankysalmon@fedinsfw.app 8 hours ago
If you think EA didn’t immediately infect and get their tendrils everywhere in Bioware after they were purchased.. you do not understand how these corporations work. At all.
Goodeye8@piefed.social 7 hours ago
Well… EA bought Bioware in 2007 which means ME2, Dragon Age Origins and ME3 all came out under EA. Seems like it wasn’t an immediate infection. And if you’ve ever looked into the internal workings of EA they’re actually relatively hands off. All they do is set unreasonable expectations and leave it up to the studio to match those expectations. Bioware clearly got a pass on those because Bioware got a decade to fail multiple times. If you want an example of EA actually killing a studio look at Visceral, one underperforming game and the studio got turned into a support studio before being killed off.
spankysalmon@fedinsfw.app 7 hours ago
“under EA” is VERY DIFFERENT from, “produced by Bioware”. They eventually (EA has been buying up devs since loooong before Bioware) learned not to immediately tear apart the studios actually producing the games. Instead, they’d gut any heart management ever had, fire any dissenters, and then continue with a gutted crew under the same name.
If you actually understood the steps that history took, it’s blatantly obvious how evil and shitty EA has ALWAYS been.