Comment on Australia says platforms like Steam and Roblox have 'significant' child safety gaps

Cocodapuf@lemmy.world ⁨2⁩ ⁨weeks⁩ ago

I gotta be honest, I understand this position. I have a real difficult kid. We’re working on building trust, but it’s a process. The fact of the matter is that he seeks out inappropriate content and he can’t seem to help himself, just too impulsive.

There’s a reason for these behaviors, and like I said, we’re working on it. But in the mean time, we’ve had to completely lock down all technology in the house. And most of it is complete garbage when it comes to parental controls. Stay away from Roku for instance, that device is fucking horrible, just the worst.

Anyway, the thing is, sometimes parental controls are in fact necessary, but as long as they exist, things are fine. Steam for instance has a great system, you can control what aspects of steam a kid has access to, multiplayer functionality, the store, online content, etc. a all that can be switched on or off. And for games you can use their general rating system (which is imperfect) or you can manually whitelist individual games. Finally, you can lock it all behind a simple pin code. Honestly, this is how all such platforms should work, it’s manageable.

I don’t think there’s really any legitimate reason to complain about the systems steam currently has in place.

Roblox on the other hand… That’s a shitshow. We don’t touch Roblox.

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