i would love to see how they fit a million triangles at 32 bytes per vertex, + textures + game state into the context of one model…
i would love to see how they fit a million triangles at 32 bytes per vertex, + textures + game state into the context of one model…
Kaligalis@lemmy.world 2 days ago
They probably won’t. Natural neural networks don’t fit all that stuff into their working memory either. But some people can imagine the full thing in all detail while they create it in the physical world.
I guess, the AI gets some abstract description (probably not human readable text; but who knows) of the objects in the scene and does with its artificial neural network what those people do with their natural neural network - at 60 FPS.
vrighter@discuss.tchncs.de 2 hours ago
my point is that neural “rendering” being geometry aware is just impossible
Kaligalis@lemmy.world 1 hour ago
It wouldn’t be the first “impossible” thing to eventually be implemented.
Natural neural networks can do it. We have proof for that; geometry-correct realistic art made by humans exists after all. So it’s very likely not impossible to do this with artificial neural networks.
Whether it’s possible to do in an end-user GPU I don’t know. Probably eventually. May take a year, a decade, a century… who knows. The future is hard to predict.
But I don’t see why it would be impossible. We are just not there yet.