Comment on A first-person 3D adaptation of Zork I

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dbtng@sh.itjust.works ⁨1⁩ ⁨week⁩ ago

I think I figured it out.
Look where the legs are. The chair started out facing parallel with the floorboards.
And then the AI turned it to slightly face the fire.
The AI doesn’t understand continuity and what components are connected, so it all came apart.
Kinda like if you took a square construction of loose wooden blocks and squished it to a parallelogram.

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