I won’t be making ships a certain shape to make them easier to know which way they’re pointed. Because space has no air, no need for aerodynamics.
True, but even in space it makes sense to put all your hot and dangerous engines and fuel systems on end of the vessel and all the crew and life support stuff on the other hand.
Since the ship can be turned around in any direction it really doesn’t make much sense to put anything but small maneuvering/rotation thrusters at the front, since if you want to thrust in the other direction you can just spin the ship around.
For comparison look at the Rocinante from The Expanse. That thing isn’t meant for athmospheric flight or aerodynamics, but it still has a giant engine on one end and windscreens on the other.
In the first scenes of the first episode of the show they even make it a point to show how a cargo ship flips around at the centerpoint of the journey to switch from acceleration to deceleration.
There’s an entire replay system where you can see all other player’s runs, easily by clicking the leaderboard runs, or going to a user’s profile history. If you’re playing the easy map and it’s too easy, and you’re sitting waiting for 2-3 minutes, check out the fastest run which are around 25 seconds on both Prime and Reach.
Yeah, of course, but when I’m doing my first run in the game on the first map of the game I’m not going to fly optimally. Even with a basic understanding of orbital mechanics.
I just think it would be good if even the “tutorial” maps are somewhat enjoyable.
The later maps are really cool!
jaykrown@lemmy.world 1 day ago
Yea the Rocinante is a cool attempt to design a hard physics combat ship, a part of the inspiration for the game was the slingshotter Belters not the MCR. Manéo is remembered.
Check out the Y Que. expanse.fandom.com/wiki/Y_Que
I’ll be working on a very short rapid tutorial explaining as much as I can and put a tutorial button on the main home screen.
squaresinger@lemmy.world 23 hours ago
Sabaka, now I have to watch the show again, sasa ke?
Btw, I saw you added the white arrow. It is helpful, but it’s a bit small and there’s a swarm of arrows already.
Tbh, I don’t know how helpful the gravity arrows are. Are they toggleable? They already convey fundamentally the same information as the white line, just less informative.
jaykrown@lemmy.world 23 hours ago
I can actually navigate using the gravity and velocity arrows without the trajectory line, it’s a pretty weird experience. You have the ability to toggle them off, and key bind. It’s 4 and 5, and it should save your choice so you don’t have to keep doing it.