Comment on The first orbital racing game Slingshot Speeders now has cosmetics and an extreme difficulty rotating map and refueling system

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jaykrown@lemmy.world ⁨1⁩ ⁨day⁩ ago

Seriously thank you for the feedback and I’m glad you like the idea. Scaling should work if you go to settings, and rebinding R to something else. I have made the adamant decision to never add time controls to the core simulation for multiple reasons, but I encourage you to try to map making system to make tighter faster maps. Most maps are already under 2 minutes to complete, but indeed the easy once involve only two major maneuvers unlike the hard ones.

The ship size I will be scaling up by about 20% on screen, along with adding a white arrow that points in the direction it’s facing, similar to the yellow force arrows which can be toggled on and off, and I’ll add a feature to separate the toggle so you can turn off force arrows while keeping the direction arrow.

The point of QE to rotate is to provide meaning and skill to ship main thrust vectoring, which is much more realistic similar to a game like Rocket League. You can use RCS but it’s only 50% as powerful and doesn’t have afterburner. Did you have issues choosing increasing the scaling in the settings? On my phone I typically do 150% and it allows for up to 200%. Thanks again for playing!

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