Comment on Dragon’s Dogma 2 DLC devs faced “diametrically opposed” feedback from players in the West and Japan
Kolanaki@pawb.social 3 weeks agoIDK how you got that impression 🤨
Comment on Dragon’s Dogma 2 DLC devs faced “diametrically opposed” feedback from players in the West and Japan
Kolanaki@pawb.social 3 weeks agoIDK how you got that impression 🤨
JigglySackles@lemmy.world 3 weeks ago
Well, you said you didn’t like things filling the world or interactions. The more of that you remove the more arcadey the game is. Because arcade games don’t bother with fluff like that. They have a core gameplay loop and no real frills outside of that.
Kolanaki@pawb.social 3 weeks ago
I said I didn’t like the forced, automatic animations and dialogue prompts. Not that the animations and dialogue themselves should be removed. Just the game taking control away from me to do something pointless or that I am not interested in doing at the moment.
JigglySackles@lemmy.world 3 weeks ago
Gotcha, didn’t realize that it was doing that. Yeah, pulling focus ought to be reserved for quests and the like. My misunderstanding then.