Comment on Dragon’s Dogma 2 DLC devs faced “diametrically opposed” feedback from players in the West and Japan
Kolanaki@pawb.social 3 days ago
I’m American but I’m with the Asian players on this. This isn’t an arcade game trying to get my quarters; stop wasting my fucking time with pointless bullshit like high fiving my pawns without my input or having random NPCs walking the same path I am on from opening dialogue unprompted. It doesn’t make the world feel more alive; it feels like you just want to pad my play time artificially.
JigglySackles@lemmy.world 3 days ago
Funny enough about it not being an arcade game, it sounds like you just prefer arcade games, or at least their aesthetic. Lol
Kolanaki@pawb.social 3 days ago
IDK how you got that impression 🤨
JigglySackles@lemmy.world 3 days ago
Well, you said you didn’t like things filling the world or interactions. The more of that you remove the more arcadey the game is. Because arcade games don’t bother with fluff like that. They have a core gameplay loop and no real frills outside of that.
Kolanaki@pawb.social 3 days ago
I said I didn’t like the forced, automatic animations and dialogue prompts. Not that the animations and dialogue themselves should be removed. Just the game taking control away from me to do something pointless or that I am not interested in doing at the moment.