Comment on How do you defy an immersive sim?
lime@feddit.nu 1 week ago
i think the main two things that make an immersive sim are open-endedness and mechanical depth. zelda is linear in that there’s only one valid outcome, and TES is shallow in that skills are just “press button to action”.
some outliers i’d class as imsims are, like… Divinity: Original Sin 1/2 and Hitman.