While Steam isn’t “doing nothing”, I do think 30% cut of sales for the first $10M is a lot especially for indie and single developers that will never reach this target, and the larger/more known the publisher the easier it will be for them to hit the lesser % of sales tiers (reduced to 20% after $50M, but I can’t remember the in-between tiers atm).
Itch.io, by comparison, takes 10% of sales as a default, but publishers can set it to whatever. People should really get their indies off of there if possible.
yeahiknow3@lemmy.dbzer0.com 1 day ago
Yeah. Steam totally does stuff. I don’t know what, but they’re doing it. Oh! Hosting. They’re a file hosting service.
jumping_redditor@sh.itjust.works 1 day ago
steam community features and workshop are both significant value propositions for some games (rimworld, oxygen not included) and the remote LAN feature is cool
yeahiknow3@lemmy.dbzer0.com 23 hours ago
Exactly! The way Amazon takes 40% off the top for their incredible website features. Tech feudalism is indispensable for the 1% of folks who use “workshop” and “community” features. Which I love because I use them all the time. Because I am one of you.
jumping_redditor@sh.itjust.works 23 hours ago
What features does Amazon shopping have other than haul, the ai, and the main buying thing?
sigmaklimgrindset@sopuli.xyz 20 hours ago
Again, I don’t disagree with you regarding Steam sometimes getting way too gassed up by gamers, and not having any incentive to change because of it. That’s because the bar is so fucking low for the industry as a whole.
But I wouldn’t call it “rent seeking”. They make deals with publishers to have games come to PC instead of being locked into console exclusives, they are making consumer friendly hardware, they are pushing the Linux gaming sphere, and they have actual customer service for their storefront. All of this should be standard in the gaming sphere, but because it isn’t, Valve and Gabe are seen as gods.