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ampersandrew@lemmy.world ⁨1⁩ ⁨week⁩ ago

There have been lots.

Some consider it to be sacrilege, but I think Metal Gear Solid: The Twin Snakes is a fantastic remake. Yes, it makes parts of the game significantly easier, but they’re parts of the game that I would argue are more difficult due to unfortunately cumbersome controls that were outdated only a few short years after MGS1’s initial release. I think this one is a matter of which game you played first, because I played Twin Snakes first. It does have the unfortunate effect of making MGS2 far less impressive though, since all of the graphical and mechanical upgrades were carried over to the first game, so when you continue the series after Twin Snakes, it just feels like you’re playing that game two times in a row.

Then there’s stuff like the Baldur’s Gate enhanced editions. I’m sure I’m enjoying countless quality of life improvements over the original versions of the game, not the least of which is support for modern monitors, resolutions, and aspect ratios. I know of a couple that I’m quite thankful to have, like UI improvements for information display and inventory management.

Remakes like these really do breathe new life into old games, and the lack of one for something like Goldeneye 007 is a major barrier to me going back and playing a game like that. Maybe we were okay with 13 frames per second in 1997, but I can’t say I am anymore; I probably stopped being okay with it just a few years later. Then you’ve got the System Shock remake. It goes pretty far with how much they modernize that game, but I ran into a loop of dying, not having enough resources, and losing those resources again to respawning enemies. It would have been nice if they brought those quality of life features far enough that I could change the difficulty settings halfway through the game, but that’s not a feature it supports.

I have no idea why we’re remaking a game like Assassin’s Creed 4 or The Last of Us or Horizon: Zero Dawn already. That’s just going to make the market prematurely sick of something that has legitimate use cases, like what Hollywood did to 3D.

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