Comment on Square Enix’s president says it will be ‘aggressive in applying’ AI

<- View Parent
Adalast@lemmy.world ⁨10⁩ ⁨months⁩ ago

Your response style is not rude. It is disingenuous confirmation hunting cherry picking. I addressed everything in your response in detail, but you latched on to the qualifiers and clarifications because those are the parts that satisfy your confirmation bias, even though in the full context they mean quite the opposite. I also am recognizing that you are not a dev, not a game designer, not an AI architect nor mathematician or computer scientist. All of this means that scope and breadth of your understanding of the topic you are attempting to belittle and demean is myopic at best. It is obvious that you do not understand what a “quest” in a game is nor what it takes to craft or write one. It is clear that you have 0 understanding of how LLM or AIs as a larger topic function or generate information. You deign to belittle the work that I am doing on this topic without asking a single question or clarifying a single detail from me. I’m sure you are getting a nosebleed for your perch on Mt. Dunning-Kruger. I can see you from my position on the adjacent slope. I will humor you though, since you seem to at least care about the topic, even though you seem utterly incapable of recognizing when something should be informative and educational.

What is a “quest” in a game: The abstract of this article covers some key concepts of both current anf potential future paradigms of quest design in video games. Currently qursts, even handcrafted ones, consist of a list of tasks.

source
Sort:hotnewtop