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Dookieman12@piefed.social 1 week ago
Banjo-Tooie. You have every ability from the first game off rip. Sounds good on paper, makes more sense than losing everything for some reason. But, it also makes the move set feel bloated, makes the devs reuse old gimmicks to keep the old abilities relevant, and makes the new abilities feel less interesting and very situational. Overall, it makes the game hard to play because the rewards for doing so just aren’t that interesting.
KRAW@linux.community 1 week ago
I actually finished this recently, and to me, the old abilities were almost completely irrelevant. There are legitimately times where you might think that wonderwing is the solution to something, but arbitrarily is programmed to not work.
I still really like BT, and even prefer it over the first in some aspecta. However, it is a perfect example of how powerups were implemented poorly back then (and even today). Instead of powerups enhancing the core gameplay loop, they are just keys to solve shallow puzzles. “Oh, there’s a crack in the wall? Shoot it with a grenade egg.” This is why Mario games have much more emphasis on evolving gameplay through level design rather than character abilities.