Good to know. The screen on the deck is so dang small it gives me eye strain sometimes and I like switching to a large monitor, but not if causes issues.
Cloud saving was always wonky in Grim Dawn, including inducing performance problems; i would advice you to disable it if you don’t need it,
Simulation6@sopuli.xyz 2 weeks ago
Wildmimic@anarchist.nexus 2 weeks ago
You might use something like Syncthing to synchronize the prefix data, making cloud saves unneccessary without much effort.
zod000@lemmy.dbzer0.com 2 weeks ago
I have never had an issue with cloud saves and I have been playing since the beta/kickstarter. Losing my saves would be devastating at this point with all of my characters.
Wildmimic@anarchist.nexus 2 weeks ago
Good for you - for me cloud saving introduced stutters, which were caused by the way they handled updating the cloud saves; always felt like it feels if your HDD i/o is too slow to cope with something and the whole thing starts grinding down, while being installed on a NVME drive. Disabling the cloud saves made those issues disappear.
zod000@lemmy.dbzer0.com 2 weeks ago
I’m curious about these stutters and what they look like, maybe it has been something I haven’t noticed. One issue I have when playing co-op this time is that there are occasionally momentary lag/desync issues for the person/people not hosting that seems to happen every once in a while. The other person won’t be able to see me (the host) until either I or they use a portal warp away and come back. They report it just shows me standing in place, but they still see all the enemies being killed. It’s really weird.
Wildmimic@anarchist.nexus 2 weeks ago
Its mainly noticeable as a unstable framerate independent from any real system load. The Latency of your internet connection is the actually deciding factor while the game is waiting for the cloud save to update.
The issues you describe sounds very much like the consequences of packet loss somewhere between the host and the clients. Anyone using mobile internet or WiFi instead of all cables? Thats the main culprit for these problems - their net code never was super stable and badly coped with spotty connections.