And at the end of the day, moddb and gamebanana are still around and have plenty of content, including many of the same mods that are on the Nexus’ most popular games (e.g. Bethesda games). Losing it would be extremely rough, but modding doesn’t have an existential need for Nexus and I don’t think they’re capable of changing that.
Morgikan@fedia.io 1 day ago
Not a big fan of this.
This sounds like they want to integrate themselves deeper into the modding setup with the likely end-goal of being a requirement to that setup. The problem there is they have a history of de-platforming mods (regardless how you feel about those mods personally) and declaring themselves the owner of mods (by refusing the removal of mods they wanted in Collections).
Allowing them more control over what mods users can access seems like a step backwards.
pimento64@sopuli.xyz 1 day ago
FarceOfWill@infosec.pub 1 day ago
Preventing removal (from lists) was just necessary.
Its not unreasonable to say if you release a mod and others depend on it you cant change your mind. Imagine if anyone could remove their contribution to the linux kernel at any point.
Its not about them taking ownership, its about them preventing petty drama which is actually the most important job for a mod site.
TehPers@beehaw.org 14 hours ago
There’s a reason people can’t remove their contributions to the kernel. Contributions to the Linux kernel are licensed as GPL which is not really revocable (GPL v3 clarifies this). You can’t change your mind because the license you grant for your contribution gives you no means to.
User-generated content on websites like NexusMods have various licenses. To get around this, NexusMods explicitly states in the ToS that submitting UGC grants an irrevocable license to use that content, which is why they can say “no” to removing mods.
However, this was not always the case. The license I granted when I submitted my first mod, for example, was not irrevocable. For me, this was irrelevant because my code was licensed under MIT anyway, but had I uploaded the mod with the expectation of being able to revoke the license at any time, I’d have been pissed if NexusMods decided to disregard my request to remove the mod.
Morgikan@fedia.io 19 hours ago
That's not quite the same thing.
Yes, someone can fork your project, but you maintain control over your own repository. Nobody gets to say "I need this, so you can't remove it or previous commits related to it from your repo". You can totally filter and scrub your own repos.
FarceOfWill@infosec.pub 16 hours ago
You control your own disk but by putting it on nexus you’ve put it into their repo and said others can depend on it.