Comment on Which is it Lemmy?
ericwdhs@discuss.online 3 days agoRagebait successful. College physics here. The only correct answer is B. You can only get A if the box is securely anchored to the pillar.
I love the games, but you can’t trust a game physics engine to properly track what’s going to happen with moving and especially accelerating portals. They (usually) track an entire object from one reference point against one absolute world grid.
Think of a portal as moving a plane of particles from one location to another. An entire object passing through a portal is just a bunch of successive planes being moved. One particle plane entering the portal plane on one side must displace the previous particle plane at the same rate on the exit side. Therefore, an object’s speed through a portal must remain consistent relative to the portal on both sides, and with nothing to magically cancel that inertia, that motion will continue even after the object has completely left the portal.
Bytemeister@lemmy.world 3 days ago
Incorrect. The answer is B, and here is why.
GLaDOS specifically states “Momentum, a function of mass and velocity, is conserved between portals.” If scenario B was correct (which it is not) then if the portal was put on an object lighter than the box and then quickly moved over the box, the box would be launched at a speed equal to the speed of the lighter object, while it has more mass, this is not a conservation of momentum.
The best way to explain movement through portals is that momentum is only conserved from a perspective that encompasses all of the objects involved, this is true for regular physics as well actually. Consider this, what if the portal was shoved very quickly over the box down to it’s halfway point? The obvious answer is that the box would only appear halfway out of the other portal, but if you subscribe to the “logic” that leads to answer B, then the box is actually sucked up by the portal, while the actual logical and intuitive answer is that only half the box sticks out of the portal, and it stays where it was placed.
Portals aren’t objects, they don’t have mass, or even a velocity, they are a shortcut in space, and that was what GLaDOS was explaining when she said that momentum was conserved. Although B seems to initially make sense, it is not correct from a game lore perspective, nor from an actual physical perspective.
mirshafie@europe.pub 3 days ago
It’s not about whether portals have mass or not. It’s about the box’s velocity relative to the space on the other side of the portal. In the game, as you move toward a portal, you also move toward the objects on the other side of the portal. Therefore you have velocity relative to those objects, and that’s the momentum that is conserved as you pass through.
Bytemeister@lemmy.world 3 days ago
Well, the box’s velocity relative to the space on the other side of the portal is 0, so that is why it does move.
That’s what this statement means.
mirshafie@europe.pub 3 days ago
This would suggest that portals in the game Portal are flat paintings, but it’s not. As you move around or toward the portal, your distance and angle to the objects on the other side of the portal move in your frame of reference. Therefore you have velocity relative to those objects. Not to the portal itself, not to the universe behind the portal as a point mass, but to the spatially separated objects on the other side of thr portal individually.
ericwdhs@discuss.online 3 days ago
Lol. This will be fun. Glados’ explanation is still correct, but momentum being conserved between portals is exactly what gets you answer B.
“A perspective that encompasses all of the objects involved” is not a thing in reality. No point in space cares about another point in space beyond the forces felt from that direction transmitted through spacetime, and the frame of reference following the left portal moving down and the frame of reference following the stationary right portal are both equally valid and moving relative to each other over the timeframe of the cube transitioning through the portal. I don’t agree that the game is pushing a different model, but if it actually is, then that opens up so many holes in physics that we may as well be debating magic.
I actually addressed the portal stopping halfway in another comment here which I won’t bother to copy here, but the summary is that you shouldn’t think of the box as one item but a mass of particles connected by internal forces. Your answer is indeed “obvious” and intuitive, but accelerating portals do funny things with frames of reference that means intuitive isn’t always right.
As the portal comes down across the top half of the cube with constant relative velocity V and the appropriate momentum for said velocity, all those portaled particles will emerge from the other side of the portal with the same relative velocity V and same associated momentum compared to that side of the portal. Whether the particles maintain velocity relative to the portal because of something intrinsic to how space works at the portal boundary or because particles coming in forcibly displace particles going out in equal measure, the result is the same, fast in = fast out.
When the descending portal suddenly stops halfway, the particles already portaled through don’t “know” this. They’ve still got the momentum of being sent through moments earlier reinforced by all the particles around them doing the same thing, so they “desire” to keep moving away from the portal. The particles of the bottom half of the box are similarly “ignorant” of all the shenanigans above and “want” to maintain the zero momentum they’ve had all along as measured by most of the objects in the scene.
This means the top and bottom halves of the box, despite never losing conservation of momentum, suddenly don’t align with each other. The conflict of the top half “wanting” to keep moving away from the portal at velocity V and the bottom half “wanting” to stay where it is will resolve in one of two ways:
If the cube’s internal forces are strong and “springy” enough to accommodate the disagreement, forces will propagate and equalize throughout the whole cube effectively averaging all “desired” motion out and the cube will fly out of the right portal at velocity ~1/2 V.
If the internal forces are not enough, the two halves of the cube will separate from each other, either cleanly at the portal boundary if the momentum disagreement massively overpowers internal forces or more messily and violently if it barely overpowers them. Obviously we don’t have portals in real life to visualize this, but you can kind of get a feel for the effect through planetary bodies breaking up at Roche limits.
Bytemeister@lemmy.world 3 days ago
Actually it is, that’s exactly what a perspective, or r fence is, it’s either this, or you are arguing that there is a universal reference point. There isn’t a universal reference point though, all motion is relative to other objects. The problem with using B as the result of this experiment is it draws a conclusion on the relative motion of the box, without considering the relative motion of everything on the other side of the portal. B only makes “sense” in a system where only the position and motion of the box and the orange portal are considered, any conclusion regarding motion outside this system are invalid when you use a perspective thar excludes everything except the box and the orange portal.
ericwdhs@discuss.online 3 days ago
Maybe I’m misinterpreting your use of the phrase, but it seems you’re arguing from applied Newtonian mechanics where objects define a reference frame. A reference frame in that sense is a useful convention but doesn’t actually signify something in reality, hence my comment. Objects don’t care about their velocity relative to other objects or about reference frames suddenly shifting as measured that way. An object’s motion is encoded as an entirely local property in spacetime itself, AKA its worldline. This distinction between object-based reference frames and local reference frames is usually not worthwhile, because they’re usually entirely consistent with each other. The convention just happens to break in situations where worldlines cease to be continuous and consistently differentiated, as in the case of portals.
BitUnWise@programming.dev 3 days ago
If momentum is conserved then neither A or B is correct, the box should be an infinity thin sheet. If the portal is half way through the box if it maintains it’s thickness the box has to be moving at the speed of the portal out of it.
Bytemeister@lemmy.world 3 days ago
Except it’s not moving out of the portal, the portal is moving over the box. I get it when people say that it doesn’t matter if the portal is moving, or of the box is moving, and they are right, up to a point. As soon as you need to account for the movement on the other side of the portal, you have to include that space in your frame of reference, and relative to that space, the velocity of the box is 0.
As I explained here…
BitUnWise@programming.dev 3 days ago
I must applaud your diligent rage baiting, well done