Comment on [deleted]
LodeMike@lemmy.today 6 days ago
Modern games are typically large and have a lot of assets & textures. And these textures are high resolution (4096x4096 typically) and the downscaled versions are also stored.
Also, lack of optimization.
disconnectikacio@lemmy.world 6 days ago
Texture file size tells nothing about the resolution, or quality. You can make a game with a single 4096x4096 texture, which contains the terrain, soldiers, vehicles, skybox, etc… and you can do a single decal in game with 4k texture.
Ive used single 4096x4096 texure 14 years ago for my locomotive DLC’s external model, to optimize drawcall count. And another 4096 for the interior model