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BartyDeCanter@piefed.social ⁨6⁩ ⁨days⁩ ago

As others have said, it’s mostly audio and textures, with some of it being the choice of engine. Lossless CD quality audio and ultra high resolution textures and bump maps for a jillion triangle models take up a lot of space. The actual executables are relatively small, though certainly the layers and layers of frameworks that make up modern software development are somewhat to blame.

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