Comment on I'm loving zelda-like souls-likes right now
the16bitgamer@programming.dev 4 days agoI think that comes down to the lack of a linear progression system. I felt the same for the first part of the game, but once I got a few upgrades and power ups added to my arsenal the game started smoothing out.
I just wished the game explained these mechanics better.
grinning_serpent@lemmy.world 4 days ago
I think that a lot of those early upgrades should just be inherent.
Like losing your subweapon on death sucks ass. There’s an upgrade to where you can hang onto it. Why isn’t that just default? Getting that upgrade doesn’t feel like improvement or progression, it feels frustrating.
the16bitgamer@programming.dev 4 days ago
Late game spoiler:
spoiler
Because there is a base upgrade with this functionality.
grinning_serpent@lemmy.world 4 days ago
Yes, I know that. I’m saying it shouldn’t be an upgrade, it should just be default. It’s such a staggeringly stupid decision.