Comment on I'm loving zelda-like souls-likes right now
the16bitgamer@programming.dev 4 days ago
I love Mina the Hollower but I’d would consider it more of a platformer than a Zelda game. The map and levels are more structured to be about some combat and platforming and honestly remind me of the NES Castlevanias.
But it does remind me of Oracle of Season, and outside of 1-2 “puzzles” which require moon logic it’s a solid game and worth playing.
grinning_serpent@lemmy.world 4 days ago
Yeah Mina is essentially an action platformer. I’ll admit I bounced off of it after a few hours because top-down action platforming, as opposed to side-scrolling or 3D, just felt wrong. I could never reach a point where it didn’t feel like I was fighting the game.
the16bitgamer@programming.dev 4 days ago
I think that comes down to the lack of a linear progression system. I felt the same for the first part of the game, but once I got a few upgrades and power ups added to my arsenal the game started smoothing out.
I just wished the game explained these mechanics better.
grinning_serpent@lemmy.world 4 days ago
I think that a lot of those early upgrades should just be inherent.
Like losing your subweapon on death sucks ass. There’s an upgrade to where you can hang onto it. Why isn’t that just default? Getting that upgrade doesn’t feel like improvement or progression, it feels frustrating.
the16bitgamer@programming.dev 4 days ago
Late game spoiler:
spoiler
Because there is a base upgrade with this functionality.