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AkatsukiLevi@lemmy.world ⁨18⁩ ⁨hours⁩ ago

Okay, Triple-A. What is one advantage or genuine improvement that Triple A has done on gaming in general that isn’t just “yet another change to make things more realistic” Asset streaming, huge worlds, hell the Nintendo 64 can do it.

We have so much computing power available on your mom’s Dell Pavilion she uses at work that is just not even used to its full potential, just for the sake of “number go big” because Nvidia or AMD or Intel needs to sell more chips.

My computer has a Xeon E3-1220 V3 with 16 GB of RAM I do Gamedev, work development (with Rust AND C++ cross-compiling to both Windows and Linux), embedded development (ESP32), 3D modelling on Blender and more. Its Firefox with multiple tabs + YouTube running for music, VS Code, and whatever toolchains/compilers I need, on a dual monitor setup (fair its only dual 1366x768 but still two framebuffers) And I really need to push the computer through hell to make it stutter.

Why the fuck does gaming needs that much compute? What the hell are the devs doing that a fucking 6600 XT, which is a absolute behemoth with 2048 Cores and 8 fucking Gigs of memory struggles with?

Hell, I’ve made a fucking Dreamcast, which is a console from 2001 have 1:1 Parity with a fucking Linux game I made using Raylib with a full blown 3D 6DOF(6 Directions of Freedom) Flight racing game, loading and generating 3D geometry and calculating physics on the fly in runtime And that fucking thing predates the whole concept of graphics pipelines and shaders, it only has a PVR.

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