Very finicky but feasible. Yes I imagine once the Frame is out that’ll be a lot more convenient and reliable.
Comment on Steam Machine pricing announced (from $1049-$1428 USD), reservation lists open
drmoose@lemmy.world 1 month agoYes with recent Steam VR Beta branch I got my Quest 3 to work but it takes like 5 attempts to get it working and you have to restart either pc or vr device every attempt. It’s very close though! By the time the VR device actually drops Valve will probably fix Steam VR on linux.
utopiah@lemmy.world 1 month ago
Sabata11792@ani.social 1 month ago
I’m hoping to get back into VR with the Frame. My Index is in rough shape and fighting both the hardware and software is a pain. Last time I tried, I got headset to connect and couldn’t get room calibration to launch on Nobara, but I think there was an update since then.
utopiah@lemmy.world 1 month ago
Probably a SteamVR bug, might want to check wiki.vronlinux.org there might some useful hints. I encountered few hiccups but so far nothing from preventing me to play.
Sabata11792@ani.social 1 month ago
The SteamVR room setup application is bug prone. It’s possible to circumvent the room setup application using quick calibration.
Thanks, Seems It’s not just me. I’ll have give it a try next time.
drmoose@lemmy.world 1 month ago
The foviated rendering is what I’m really excited about. NMS has a lot of menus in inventory management etc and it’s surprisingly tiring in VR.
utopiah@lemmy.world 1 month ago
Ah yes, makes sense. Well overall if there is a lot of text it’s tiring anyway. Maybe if you are already familiar with the content skimming is OK.
promostarr@lemmy.ml 1 month ago
Give wivrn or alvr a shot. Wivrn doesn’t use steamvr at all but your games will still work, maybe even run better.
drmoose@lemmy.world 1 month ago
Thanks, I’ve tried both with no luck but I’m on an immutable linux distro and there are some fixes but it’s a real time sink.